In response to the criticism that every version of SimCity involves being a micro-managing statist, Maxis published “SimCity Societies,”
The game was very poorly developed and doesn’t really accomplish what it set out to do – allowing players to have the option of running a free market society or a socialist society.
Some people have said that it would be impossible to have any market simulation, because such a game wouldn’t involve any input from the player.
So, instead I had a novel idea:
Instead of starting from scratch, why not create “Sim-Anarchism,” where, instead of starting with a blank map and building a city, you start with a pre-made city with a corrupt, inefficient government and the goal is to slowly deregulate the economy more and more.
Obviously, this would pose a challenge: Too much de-regulation all at once and the people (if they’re like most people) are bound to flip out and kick you out of public office. Too little de-regulation and your nation would end up piling up debt, until you’re run into the ground, economically.
Different types of regulation would also have different effects. For instance – only reducing taxes on one aspect of the economy would obviously make that industry have a competitive edge over others. In order to help you stay in office or address certain economic problems, you could also take bribes.
The goal is to steadily decrease the size of government until it’s eventually gone.
The simulation could be based upon Austrian economics.
What do you think?