I was wading through some game theory works when…
Bayesians argued that, as E.T. Jaynes said, that the problem addressed by their method is non-experimental or never requires verification, because the goal is different from Gauss - R. v. Mises. view of probability:
“we are estimating, from our prior information and data, the unknown constant value that the parameter had when the data were taken”,
whereas the frequency probability’s goal is
“from prior knowledge of the frequency distribution of the parameter over some large class C of repetitions of the whole experiment, the frequency distribution that it has in the subclass C(D) of cases that yield the same data D. The problems are so different that one would expect them to be solved by different procedures”.
But does subjective probability, one application of Bayesian probability, make sense? Is it really kosher per se?
Suppose a used car I’m offered, I think, is 30% lemon, 70% good, given my own thoughts about possible combinations of parts that it was repaired with: but I don’t know what class the car belongs to. So why should I think combinatorials would help me out, and make a decision using expected utility given the 30%, 70% split in the game tree. If I don’t know the class, then I don’t know if I’m aware of all the possible combinations of parts.
It seems to me Hans-Hermann Hoppe’s argument stands, even though Richard Langlois has in the past argued Bayesian probability to be appealing, perhaps, when discussing entrepreneurship (such as one person’s estimates, due to his better information, changing his decision).
It seems to me the idea of using Bayesian probability in game trees to be deceptive.
Any thoughts?