You do have a point there. Fallout also seems to have anti racist (and thus anti-collectivist) themes within it as well. There are friendly Ghouls in all three games, starting with Harold and Necropolis (even the meaner ones have some fairly good reasons to be so, namely that others wish to exterminate them and that removing their water chip might result in them all dying of thirst), friendly mutants from 2 onwards (Marcus and the sadly-doomed (though in the happiest ending, due to resource depletion) multiracial settlement of Broken Hills, Uncle Leo and Fawkes in the third game), and the Deathclaws of Vault 13, one of which can even join the party!
There’s also a more conventional example of racism, with the ability to make friends with the Shi and the Chinese inhabitants of San Francisco, many of which are descended from a Chinese submarine’s crew. And the jabs at cults (the Children of the Cathedral in 1 and the Sci..Hubologists in 2) provided a nice touch.
And how could I have forgotten Gordon of Gecko? The heroic Ghoul who echoes the words of Oliver Stone’s character and is ultimately the key to both Vault City and Gecko’s salvation, with his economic data disk on how Gecko could end up in a mutually beneficial relationship via power production. And the hypocrisy of the Vault City people, who condemn the Raiders and the Slavers Guild for their actions, yet keep their own system of servitude (though, it seemes to be a mix of voluntary, involuntary and incapacitated servitude) through the Servants?
Only unfortunate thing that comes to mind is the veneration of Abraham Lincoln in a particular quest, but from what I’ve read, that’s based on the perception of the escaped slaves and the slavers of Lincoln, and given the Enclave-run education system prewar, it’s hardly surprising their information on the United States wouldn’t be accurate.
Interestingly, a cut ending from 1 originally had the Junktown situation either resulting in Killian and his posse turning it into a police state or Gizmo’s lot making it prosperous. Would be a darkly amusing plot twist, but it’s hard to say no to Sheriff MacGyver.
The banana republic simulator Tropico (which has recently had a very rare worthy 3D sequel) also provides an interesting illustration of Hoppean political incentive. The player is more inclined to take care of his people under a long term reign (the maximum length of rule is selectable pregame) when he knows that he cannot simply run the country into the ground for a few years and take off with massive amounts of Swiss-stored pesos, especially with how shorter games increase the scores.