I’ll be brief - I don’t want to start a theoretical discussion. I simply want to point out a few things.
Nobody has really responded to my saying that labor used to create IP is scarce, other than to try to reduce it to a labor theory of value, which is not even true since the resulting product can be shown to be demanded (that means I give up $xx.xx in exchange) by a market economy. I’m not saying IP has ___ value, should be paid involuntarily, or even that our current IP law perfectly represents a market economy. It should simply be obvious, however, that a great bulk of IP is produced simply to create profitable market products.
There seems to be a growing prevalence for people to assume that absent the financial gains IP laborers receive for their work, nothing would change. This is pure stupidity. It is obvious that patent and copyright are abused, being granted for ideas that are fairly simple and could reasonably be stumbled upon by hobbyists or developed just for the resulting IP. However, the majority of IP does not fit these abused categories.
Most IP is developed by professionals and intended for mass consumers. Let me give you some examples: video games and Mac and Windows operating systems.
It seems to me in the anti-IP utopian fantasy this site has become dedicated to creating, that IP laborers will work just as hard under different business models which cannot produce a reliable expectation of income, if any. Also, the fantasy assumes IP laborers would create the same consumer-targeted products.
Looking at my examples, we have alternative OS’s - specifically Linux. We even have at least one specific variant designed for mass consumer use - Ubuntu. These products are free to use. Every hardware vendor could save money installing it over Windows.
So why do Windows and Mac still rule the OS market? Because Mac and Windows are designed to be user friendly to the mass majority of computer users. Their software developers are hired specifically to do so. The developers are working for bread, not necessarily in the pursuit of what they consider a great product. They may even be using Linux workstations to do their work, ironically.
Compare this to Linux. One study says that Linux would have cost $1 billion to develop in a traditional proprietary environment. In other words, it has had lots and lots of man hours put into it? Why? The answer is obvious. Those who wanted Linux decided to communally work to make it. Thus, Linux is more an operating system for developers than it is mass consumers. Those who labor on Linux wish to have a better Linux, not more money. If they end up getting some money out of it, even better. However, the brunt of the direction of development is in the direction the developers want to consume. They don’t want to compete directly with Windows market, because they don’t want Windows.
Ok, so now someone please explain a few things to me. What business model would allow entrepreneurial investment to direct IP labor towards satisfying consumer demands, while guaranteeing as much or greater income than current business models that rely on IP law?
It seems anti-IP cannot answer this question. They can only point out abuses, or make far-fetched claims like that we’d simply stumble upon such information anyway or that the equivalent of the “new socialist man” would appear and work simply for others’ benefit. They cannot tell me why division of labor would still be performed efficiently, even while forcing formerly pure IP developers into quasi-entrepreneurs, beggers, or part-time manual laborers.
Here’s a simpler question to answer - why would I work year-round with 2 dozen people to produce a video game that will give me less than a week’s work of entertainment, if not for the monetary gains derived from satisfying consumer demand, which are obviously larger if our product is allowed to be artificially scarce? It seems anti-IP would turn all video games into hobbyist mods of existing games.