I will free ride on this topic to talk about a related project of mine. Hope you don’t mind
Then again, my english is crap, please, don’t kill yourself.
I was thinking about doing my project on economics using a modified “Fishermen parable” as a model to understand the meaning and shortcomings of a GDP-like revenue aggregator. I shortly explain the model bellow. If anybody knows any research or amateur paper attempting something similar I would be very grateful. And also if any one wants to make suggestions and/or corrections, feel free to contribute.
My primary goal is to use this model to orient theoretical analysis at first, with qualitative and quantitative results. My unrealistic long term goal is to code all this in to a an agent simulator such as Netlogo and see what happens.
The model:
Perhaps to understand what an aggregator like GDP means we may wish to apply it to a very simple economy operating under autarky. We propose the very popular and useful “Fishermen parable” here as a model, with a few distinctions that will show useful for our treatment.
Consider an island inhabited by a population of very simple men.
There are only two storable commodities that can be produced by labour: fish and fruits.
Fortunately, fresh water is not a scarce resource.
Men like having fruit and fish to eat, but dislike labouring and would prefer spending their hours going about their leisure activities. They also like to gauge their perceived risk of starvation by stockpiling food resources. Not all men are equal regarding the order of those preferences. Some may like berries more than fish, others the opposite. Some may hate working much more than the other fellow islanders. Some may be very carefree about their stocks, others may be more paranoid.
The island operates within full private property rules. There are no complex work relationships. Everyone is an autonomous worker and each man is entitled to what he produces as a fisherman or collector. He can store any surplus production in his private stock. There are no thieves or brutes of any sort.
They also can trade freely among them. There is only one rule. Due to their primitive religious beliefs, they must employ a specific means of exchange: fossil shells. Those shells have been circulating in the economy for a while. They cannot be found in nature anymore. They are very portable, similar to each other, quantifiable, and people have an aesthetic appreciation for them. They serve very well as money.
So every man has a private stock of fish, fruits and shell.
The above rule applies only to the trading of fish and berries, not to any service. Services are either given away for free or traded for other services. No fish, berry or shell can be used to purchase a service.
Other than trading, they don’t engage in complex contractual arrangement. They don’t borrow or lend because they don’t know what credit means, they don’t sell forwards or futures, they don’t short sell, yada yada yada.
They only trade on spot, and they use those damn shells for that.
Production of the two commodities is determined by the amount of hours worked either fishing or collecting. (Perhaps later on we could add interesting effects such as experience acquisition, as a bonus to production proportional to the hours historically worked. Also random environmental effects could play a role in the game.)
Each individual adjust a rate of consumption of his private stock of berries and fish. If any stock goes down to zero the individual dies of starvation. He does not want to die, more than anything else.
So each individual must balance a private stock of berries, fish and shells used for trade.
Given their individual utility functions (preferences order), this shall create a market and a price system. This part is of course tricky, because realistic utility functions are very complicated even in a simplified scenario.
The idea is to create a GDP-like aggregator measured in shells that account for the total consumption of berries, fish and leisure, at their spot market price (how to specify the leisure market price without sallaries seems like a serious problem. Maybe to consider the rent of time given by he’s marginal production of berries/fish, I sincerely don’t know here…).
Than one could see how the money supply plays an important role.
For example, if stuff is abundant with respect to money, their price should fall, but also more transactions are going to take place because people consume more now. These are two compensating effects.
There are also difficulties that arise if we are to think that people anticipate market behaviors, but I think that’s not necessary to be considered at first.
This is of course just a very unpolished sketch of what I intend to do.
I think its still very complex to be tractable, but I don’t superflous elements that can be cut-off easily.
Any help would be much appreciated 