The video game developer Valve has hired an economistfor the purpose of “linking virtual economies, creating a shared (virtual) currency, and developing a standard balance of payments” between worlds.
Anyone familiar with Valve and/or Steam knows what their business models look like. The hope to turn subjective value preferences into more money off of “more intense users.” A.K.A, the more you play the more you pay.
I have seen interviews where Gabe says that they will use money as a deterrent for cheating, trolling on microphones, and will charge more to users that use their services more often. Using money to deter people from ruining an online game for others seems like a decent idea. I used to like Valve’s business model, but it seems that they will use subjective value to charge certain people more for the same service that others get.
“creating a shared (virtual) currency, and developing a standard balance of payments” between worlds"
Why not have an exchange market where people buy and sell the currencies? In other words, let the users determine the exchange rate.
“linking virtual economies”
What are they afraid of; that immediately some people will lose and others will gain when the economies become linked and then having the market process re-price everything? If anything the market is already re-pricing everything in anticipation of the linkage.
Lol. The x and the y axis in the lower image are both “hats.” You have to be an economics/business nerd to not only find that hilarious but to actually notice it.
haha, right. I busted out laughing when I looked at that.
Regarding the previous post, yes, they are probably afraid of some people immediately gaming the virtual market. It happens in other games and the users get pissed.
Ther eis one game, called EVE Online where the users created a rebel army an attacked the cities where people buy things, and the devs said “let them. It is part of the game now. If people want the cities back, then they can get together and take them back.” Which I thought was pretty cool. I don’t have thhat kind of confidence in Valve. I think they are going to give a bad name to “subjective pricing.”
They are going to create little economies for different games and have them trade actual money inbetween digital content. I am not a fan of people spending hard earned money on hats for video game characters and whatnot, but this is a pretty ambitious plan of theirs. Imagine an economy with its own time preferences and purchasing power distribution inside of Team Fortress 2 and DotA2, and any other games in the future.
You know, I remember reading somewhere when I read Neuromancer and Snow Crash that the first people to identify themselves as anarcho-libertarians were white suburban internet users. Some even used “anarcho-capitalist.” Rothbard/Schumpeter liberty/innovation and the origins of hacking computers are along similar lines (cyberpunk). Stephenson constantly satirizes the corporate government U.S. culture in Snow Crash (written in the late 80’s).
“You have the right to life, liberty, and your pizza in 30 minutes or less.” (or something to that effect)
There might be an actual reason why Ron Paul has internest support.