So, I started playing this oldschool city building game. You start from scratch. No civilization, building up to a (hopefully) thriving city. You, the central planner, are responsible for how much housing to build, which jobs to create, which industries to promote, etc etc.
People are modeled as socialist robots. Happily and blindly they follow my directions. Their needs are simple and known. Food, water, clothing, culture, fuel, beauty. In that order, every time. So I must provide these needs for them, and pay them. Although I’m not sure what the point is in money, since I own everything. I don’t know what they’re supposed to be buying…
The initial stages of the game are easy. You produce as much food as you can to grow your population. Later stages of the game become more difficult. I often find I am overproducing certian sectors, having invested too much. When this happens, i build extra storehouses. When my storehouses are full, I simply destroy what I do not need.
More disastrous is if I have invested too little to support a growing population, and a large portion of them might starve, or emigrate, leaving my factories half manned. These grand economic collapses could so easily be solved if my people were of free will. But there is no price of food to be bid up, nor entrepreneurs to expand my fisheries. So people starve.
Sometimes too many socialist robots move in and start raising unemployment. With no market to employ them, and having no personal reason to expand my economy, I simply destroy their houses. Bye bye. Don’t feel like feeding you. I, the planner, see people as means, not ends.
I can see why china builds entire cities first before moving anyone in. It just looks so much better on the drawing board. Sometimes I’m just lazy though. I forget to put maintenence in new districts. A fire will start, kill everyone and destroy all the buildings. Whoops.
Despite the apparent gross mismanagement of my people, I usually prevail and establish a vibrant city. It overproduces most everything. The mish-mash of roads and industry are a mess. I could make it more efficient and get the most out of every water carrier or watchman, but I don’t. I just build more of what I need, even if changing the road structure could better serve my city. Just… don’t want to think about it…
Distribution and storage becomes progressively more difficult (sometimes all the grain is on one side of the city). This leads to starvation in some districts, which if you think about it, the problem of distribution kind of solves itself. I don’t need grain over there anymore!
Often, other nations do not desire to trade for the goods I produce, so I just wage war on them to get free stuff. I do it even to my trade partners, because free is better than trading.
When other nations attack me, I have two options. I can use my leet troops on horseback with bronze armor to quickly dispatch the enemy. Or, I can assemble the rabble and lose men in a 20:1 ratio against their centurions. I always choose the latter since bronze and horses are much more scarce than common men. They quickly repopulate the empty housing, fully regenerating my empire.
Anyway, being a central planner kicks butt because you’re king and can make all the decisions. It sucks though, because it would be so much easier to just let my empire run itself on most affairs. Its taught me that I would never want to live under myself as a central planner.