Eh, it doesn’t look that amazing.
Also, I just realized that a lot of games perpetuate economic illiteracy - we’re given a price level that doesn’t really change. There’s no market for goods. Of course, in RPGs you can’t really have such a thing because you’re only one player, but MMOs could implement markets. I know WoW does to some extent. But I guess implementing markets would mess up the whole NPC idea. Furthermore, if all NPCs showed the same market, then there is perfect knowledge which is unrealistic. How could it be solved?
I will start a new thread on this. See you there!
What if players sell their goods to specific stores which have inventories not automatically replenished by the game? As in Bob (NPC) owns a store but he doesn’t get a daily shipment of free goods from the server but only buys goods from players.