Coming from an engineering background, I thought of plasma physics. The billion-dollar 40 year history of failure to achieve fusion’s plagued by the same difficulties as modeling economic systems.
Just doing a few hours of research, with my economic knowledge limited to a couple basic Austrian theory books, I found the method I had in mind already in use:“Agent-Based Computational Economics” (ACE) http://en.wikipedia.org/wiki/Agent-Based_Computational_Economics
ACE is based on relations of programming agent-objects’ methods and attributes, like the popular Cellular-Automata “Game of Life”. I see there are simple examples of trader-agents which would need much more elaborate, personality and emotional detail to model reality. And since real people’s do myriad unrelated events (selling a pet-food stock because a dog bite, etc). A predictive model would need immense trivial detail. And as in chaos, there’s emergence of markedly new dynamics at increasing scales of social order (e.g. family, village, state, nation, world). In plasma-physics the particle-in-cell approach is assumed to practically realize an approximation.
Perhaps its possible to technically depict, if not predict, as others have noted here, specific events by selecting specific parameters at each scale of organization?
At the risk of changing the subject, this model could depict the Austrian approach and the error of trusting central-planners to the public, as the Hake’s simplistic Return-To-Serfdom cartoon once was, but now using the latest video-game 3D rendering (something like the “Nightmare Before Christmas”, etc). It would give students a fun video-game model to play with as scenarios are re-enacted with changing parameters. It would be a game like the popular “Civilization”, but with useful economic and historical realism.
There’s a website, Sourceforge, where such a project could be started (if its not going on already). I suspect the theoretic talent I certainly lack is here. There’s a large community of video-game modders that could hopefully be tapped for the artistic talent to add the artwork to already-existing games. I suspect the technical time and effort required for fine-tuning the model would scare off any commercial, if not academic interests, however.
Suggestions?