Market anarchists in Victoria II

Paradox Interactive is about to release Victoria II, a strategy game set in the 19th century. There are many political factions, one of which is “anarcho-liberals”. They’re meant to be a militant and revolutionary form of the more moderate liberal faction. One of the in game events:

Looks like there are some anarcho-capitalists in the Paradox team, because well this is kind of out of place really in the 19th century, but someone really wanted to get it in there.

Looks interesting. I wonder if you can actually play your country ancap style and how it is implemented. I mean it is hard to imagine how you can play as an ancap country when there is no centralized state power so no one can claim to represent it i.e. be the player itself. Maybe you play as one of private defence agencies (or whatever fits theory of private defence they implemented) and gain additional AI allies in the form of competition that you cannot command but can somehow interact with them through contracts. I have lot’s of questions like this and I can’t post on forums and there is no demo :<

Perhaps there’s the possibility in Victoria II for an alternate history where Bastiat’s ideas grow greater prominence and become a more radical and populist wing of the classical liberal movement?

I don’t think this goes very in-depth, unfortunately. Anarcho-liberals are like liberals, but they want to implement liberal reforms through revolution, not elections. If they manage to overthrow the state, they abolish welfare, minimum wage etc(social reforms in the game) and advance political reforms, like universal sufferage, freedom of assembly, press etc. Though events like the one I posted earlier seem to suggest they’d want to get rid of the state altogether, maybe we’ll see something in an expansion.

I played Europa Universalis 3. They are obviously Keynesians considering that National Bank reduces “inflation” in the game text.

I doubt it. It was done for gameplay reasons. Each class needs a revolutionary ideology for when their militancy rises above a certain level. This is what they could come up with for the bourgeois classes.

It’s great that they threw this in. The only problem with it in a multiplayer strategy game is that, if their game engine were realistic, the anarchist region would just absolutely own the rest in terms of overall success. It just wouldn’t be fair and people would complain.

Better to let people decide what government settings they want, and discover through trial and error that less government equals more prosperity.

Paradox games are insanely complicated.

I prefer oversimplified strategy games with an oversimplified representation of reality.

In the development diaries, they also talked of how the gold standard would work in game, and then a bit about Austrian economics. So there is clearly some influence…

Heh maybe, but at least most players very rarely minted any coins as inflation was quite bad in any ammount.

One unusual thing about EU3. Tech cost was multiplied by provinces. It was only beneficial to annex high income provinces. I played as Mecklenburg and had most of the good provinces in Europe and gave away the junk to vassals. More realistic than most games of that type, but highly exploitable.

Oh? I guess you’re right then. It must be a recent development though as I was around for Vicky 1 and no such mention was given then.

I also prefer games that are accessible; I have a copy of “Victoria”, but apparently the best way to learn how to play the game is by reading through a fan-produced website that explains the intricacies of the game. I perused the site, and came to the conclusion that the game was too much trouble to play.

I would like to see games incorporate an austrian economic model; there is an old game called No Greater Glory, in which you took the role of Abe Lincoln or Jeff Davis during the War Between the States. You could engage in deficit spending, but it would bring bad economic consequences. A similar game based on the American War for Independence actually let you finagle with the money supply a little, but the options were limited to “blame the merchants and speculators”, “revalue the currency” and the like, even though it was clear that the inflation was due to overspending by your government.

The demo is out today. Let’s put its (insanely complicated and Austrian-knowledgeable) developer diaries to the test!

Tried the demo, it’s great. Can’t wait for the full game to release. I haven’t seen any anarcho-liberals pop up yet.

Tried the demo, it’s great. Can’t wait for the full game to release. I haven’t seen any anarcho-liberals pop up yet.

Same here. Lets see if I can mess up the States so bad that ancaps take over

Been playing a bit more, Mises and Hayek appear in the game in some form(After discovering Keynesian economics in the tech tree, I don’t know how this manifests in game, but somehow they’re there, it says you can “invent” Ludwig von Mises)

Wow, how far we have come, so fast. Do you think this is could be a direct result of mises.org putting all its material online for free?

Wow, how far we have come, so fast. Do you think this is could be a direct result of mises.org putting all its material online for free?

The smallish minority of a minority of decent people on earth had to listen at some point. Well done, Mr. Rockwell!

You get bonuses of some sort when you “invent” Ludwig von Mises, as long as you have a Laissez-faire Economy and Free Trade.

This game is incredibly stressful and boring. It literally encourages you to be an interventionist in the market. The capitalists never build factories, ever. (At least as the Netherlands)