I find ironic these claims of games becoming military propoganda.
Games are too tame these days. They are becoming progressively more peaceful. To the point that it is ridiculous.
For example: The first computer roleplaying games were wargames. Actually, pen and paper roleplaying games were also based on wargames (see: Chainmail). They were just about killing and destroying as effectively as one can. The “roleplaying” term did not refer to story/drama re-enactment. It referred to the specialised roles to be played by each customised unit in battle. Wizardry, Might and Magic, Wasteland, The Bard’s Tale, and others were all full fledged combat games. Suddenly, 20 years down the road started coming all these games like Fallout, Torment, and all the BioWare games. Suddenly, these games weren’t even about fighting at all. In fact, large portions of these games were without fighting, and often allowed you to skip them. They instead had everything else - the filler dialogue, the filler puzzles, the filler story, the filler minigames. These were now less about the wargaming and more about LARPing. In the past few years, computer roleplaying games have been entirely interactive movie drama than actual wargames which they have historically meant to be.
Then, first-person shooters. They used to be bloody. They used to have hundreds of enemies rushing at you at the speed of lightning. Now, first-person shooters are more cinematic than game. They are more about experiencing drama and story in first-person. This was a ridiculous trend started by Half-Life, which resembles more a platformer than a shooter. More about jumping from platform to platform and solving puzzles in different areas than the good old Doom/Quake style shooting and killing. And this CoD series, which you just called military propoganda are all tame and peaceful cinematic fests that are more passive than active. Hell, CoD4 had a mission called All Ghillied Up, where you simply do a Simon Says and follow the other guy in the ghillie suit and do what he does.
Games in general are more peaceful. Strategy games used to have massive armies clashing each other. Nowadays, they just have a few odd units attacking each other in petty skirmishes, with strict unit caps preventing you from making more. Look at Company of Heroes or Dawn of War. You can count the number of people you see on the screen on your hands.
Videogames have now been emasculated and feminized to the point that girly men who are too afraid to actually play a game now have games that play themselves for them. Not the real games of the past which would grind your nose in dirt, kick you in the teeth, and laugh at your face.